Newton
Gimmick is the brains and sometimes the technical difficulty
behind the trio's adventures. Stumbling upon Teddy and Grubby in the
initial story line, the quiet, elderly inventor almost immediately
befriended the duo and offered his help, and his Airship, to find the
Treasure of Grundo. Things with the Airship, Gimmick's prize invention,
got off to a rocky start but thanks to help from Leota the Woodsprite
the Airship became an invaluable tool in all of the trio's subsequent
journeys.
Gimmick lives a
fairly quiet life while pursuing many inventive opportunities, most of
which turn out to either not do what they are supposed to, or do
anything at all.
Gimmick has a good
natured yet sometimes inadvertently rude personality. His inventive
imagination is sometimes cancelled out by his forget fullness and
impatience, and he often has a hard time getting along with individuals
who don't share his IQ level. Both Grubby and The Wooly Whats-It have
complained about his use of more advanced vocabulary.
We get the impression
Gimmick had a fairly quiet life before Teddy and Grubby came along, he
lives in a fairly modest home with his pet fob, Fuzz, and a workshop
full of - in Grubby's words- "a lot of thingamajig's that don't do
much". Other than dodging Tweeg's cannonballs, Gimmick probably didn't
do much adventuring before he met the Illiop and the Octopede.
Although he is
sometimes quick tempered and egocentric, he is also very forgiving and
a very loyal friend. He argues with Grubby but is quick to defend his 8
legged friend when Grubby is called a "potato bug", and he works
tirelessly in the Ying Zoo to free the trio from captivity, despite
getting a little sidetracked by a new invention.
Although Gimmick is
sometimes absentminded and offbeat, without him Teddy and Grubby
wouldn't have been very productive. Gimmick's most basic, sometimes
accidental inventions proved to be the most valuable commodities for
the trio, especially during their search for the treasure and rescue of
Princess Aruzia. In particular, his usage of the crystals for
inventions such as the reducing machine and figuring out a way
to duplicate and make things invisible helped out tremendously during
the trio's adventures.
Very proud and very
sure of himself, even at times when he shouldn't be, Gimmick is also a
loyal friend and comrade who is quick to defend himself and his
friends. And when he's focused, a very capable inventor and quick
thinker, an invaluable piece of a group who's main goal is to keep
goodness alive and evil away.